I’ve documented a brief overview of Scene here. For details, please feel free to get in touch.
| My Role | Timeline |
|---|---|
| Co-founder & CPO | 6 month |
Scene is a social app that helps you live in real life.
When you're bored, toggle "up for a scene" and see which friends are planning something that matches your vibe. You can discover people nearby who are open to socializing. No more sitting at home feeling left out or wondering what everyone else is doing.
Scene started with a simple frustration I kept facing as a traveler.
“Is anyone up for a trip?”
The idea was to create a place where people could find companions, plan trips, invite friends, and coordinate easily. For validating the idea, We talked to as many users as possible, with students in campus, online on platforms like Omegle etc. We also researched existing startups that are soving this problem.
The business was clear too. The travel market was scattered, and vendors operated mostly through Instagram or in person. Some agreed to work with us, and we could take a cut for connecting users to activities. But revenue alone would not achieve our bigger goal of a billion dollar company but it became clear from the interviews that it would be an once in a while use app, which led to our first pivot.
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Problem with travel social: People do not travel that frequently. Would you make a social that people will use twice a month?
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While we were brainstorming, we asked ourselves where else people need company. That led us to outings. Most people go out at least occasionally, whether it is to a café, a movie, bowling, go-karting, or a club. In all these situations, having someone to go with makes the experience more fun and less awkward.
Switching to outings will increase the potential frequency of use and made Scene relevant in weekly life, not just on holidays.
We started development on March 18th and launched our MVP on April 11th. Design was already in progress, but since it was an MVP, the focus was on testing the core idea rather than perfecting the visuals. To remove the download barrier, we kept it as a PWA(progressive web app).
On the first day, we got 400 sign-ups, which felt amazing.
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But as expected with an early MVP, problems quickly surfaced.